Thanks to the all evil steam sale, this n00b was able to pick up this little gem. Warhammer 40k Regicide!
Developed by Hammerfall in tandem with Games Workshop, They put together this unique piece of chess plus strategic phased action type gameplay that i’d have to admit, seemed odd at first, but got really intuitive less that 2 minutes into the game.
Aside from the basic mechanics of movement (where the types of marines’ movement patterns are that of chess), it also adds the tactical depth of play that allows you to still savor some of those turn based feats in turn based combat.
Since we come from a traditional pen and paper dice group, this game is a good way for us to link up to battle each other whilst still being faithful to some beloved RPG elements we know from the tabletop games.
Add to this gamestyle a smattering of kill animations, blood and gore as you one shot kill your opponents’ pieces. You can do this easily if you play a chess kill move in the movement phase.
Just to be clear this is “battle-chess like” and though it does follow the movement mechanics of chess pieces, you have to visualize a whole set of D&D like action and phases within a turn between piece movement. Yes it does sound a bit complicated, but you’ll get it in 5 minutes after trying it.
There have been many a Clan leader asking me “How do i prevent my clan mates from fighting each other?”
The simple answer: You can’t!
People fight. Its the nature of human beings. We’re quick to point out what’s wrong, and we don’t hold back on that feedback. I see a lot of Clashers rage-quitting with much impunity lately and its all because we can’t stop paying attention to “other people’s wrong moves.”
So instead of focusing on what’s wrong, let’s focus on what’s right in this socially enabled addition we call clash of clans. And on that note, here are a few tips to keep your clashers interested and not at each other’s throats…
Clan War Etiquette
Attack a War Base Within Your League level – If your base is listed as number 15, and you’re attacking someone who’s about 10 levels lower than you, then you’re not focusing your attack on opponents that are on equal footing as you. I see a lot of this in clan chat “Attack your mirror first”. The reasoning behind this is to give those of lower levels equal opportunity to attack an opponent that is their near match. By attacking someone totally underdeveloped, you deprive your lower leveled clanmates a chance to have an effect on the war.
Donate Appropriate Clan War Troops – Yes there’s such a thing. I’ve seen a lot of Clashers get their snickers from donating a level 1 goblin for someone’s war attack. Though funny, it doesn’t help that person’s sense of well being. You leave them the impression that they’re garbage, same as the garbage troops you’re donating.
Attacking for Loots are Only Acceptable When We’re Winning – The clan war is a strategic activity designed to appropriately show clans who’s who in awesomeness. If you feel like throwing your 2nd attack only specifically because someone left their clan castle outside of their walls. Your 2nd attack might have been needed to cleanup other bases for more stars to win the war.
Announce Who You Will Attack Ahead of Time – It helps a lot to coordinate your attacks. Work through wars as a team, and you’ll find yourself winning most of the time. Start not caring, and don’t be surprised your clan is losing all the time. Remember, winning a Clan war is a team effort. You cannot pin a failure on just one person, and it takes at least 10 people working together to win a War.
Don’t Be Quick to Criticize – No one is perfect. Don’t start blowing things out of proportion by criticizing someone’s mistake. And if you’re ever the subject of criticism, don’t be quick to anger. We all need feedback to improve our game and selves. Don’t be so closed minded that you think its ok to rage quit on your friends who need you just because you weren’t treated like a God (as your Lvl 10 TH suggests).
Be nice people! Its a team game and it takes teamwork to win wars! It take good etiquette, teamwork, and strategy to rank high in this game.
Now go work together for those seasonal Gem prizes!
So it has finally been announced last April that there’s an upcoming Total War: Warhammer from Sega. Not just that, but there was a severe lack of footage back during the E3 Announcement teaser. Now they’ve finally posted up a developer walkthrough. But not just any tidbit.. they went the whole 9 yards and gave us a gander of the Battle of Black Fire Pass.
From there on, it was a bit of a waiting game to see what Sega had in store for us. Luckily the time has finally rolled by and we’re able to get a glimpse of what the game could be through this developer walkthrough you can spot on youtube.
If anything, this game will totally do the Games Workshop IP justice, unlike some two-bit developers out there that think they can make a great game in their dreams through free IP licensing… Bleh!
So to the schmuck that though he can pull off warhammer, here’s what can happen when Sega puts their mind and money on it… I’m in a full geeky nerdgasm moment as we view some of the footage available on youtube.
Been a fan of their Shogun franchise for years. Now they’re marrying two of my favorite IP’s into one mega load of Orks, Chaos, the Imperium of Man and their allies will all make bring the culmination from miniatures into the digital form more appropriate for Warhammer.
The footage is gorgeous and we’re still waiting to see what the turn based tactical map would look like.
Next up’s their cinematic announcements and other related juicy tidbits you must have in one go..
This next one’s from their initial E3 teaser earlier this year. More of a recap of their best Total War cinematics and a smattering of in-game footage. I must say though, if Total War: Atilla is any indication, their engine has gone a long long way from the first Shogun game.
So just check back for more news on this great Total War title. We’ll be putting up a steam link the moment we spot it.